![]() ![]() There were still battles, but each one had real purpose for existing, and the combat system was relatively simple those battles were more about being part of the narrative than being a consequence of it. Related reading: Matt also interviewed the creative forces behind the game. At a time when most RPG narratives weren’t much more than excuses to funnel players from one battle to the next (you could say that not a lot has changed in the years since, frankly), Planescape Torment’s development team had the bravery to strip most of the combat out of its game and rely on the actual narrative and decisions players were making to carry the experience and keep players interested. One of the greatest narrative game experiences you could ever hope to play is Planescape: Torment.
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